The eighth and final level of Jurassic Park: Trespasser begins with Anne standing atop the elevator which brought her up the mountain. Ahead of her is the windmill facility along with two Tribe C Velociraptors. Anne must climb to the building near the back of the area, climb up the tipped-over dumpster, and climb up onto the roof. From there, she must walk across the platform leading to the other building’s roof, which has an entry point. Anne must climb into the building, and push the red button on the wall. Upon pushing the button, the radio set on the table will activate, and Anne will be connected with the United States Navy. The two will have a back-and-forth conversation, and she will be told that a helicopter…
The sixth level of Jurassic Park: Trespasser starts off in the dried-up riverbed which ended the previous level. Anne must walk down the hill and trek across, soon coming across a lone Albertosaurus, which she may be able to avoid the attention of if she keeps her distance. Not too far ahead is a Tribe B Velociraptor, where off to the right of is a cluster of boulders where human remains and a M-14 rifle lay. Farther up ahead is another Tribe B Velociraptor, and shortly ahead are two other raptors. After sliding down a hill, Anne comes across a large boulder, where human remains and another Tribe B Velociraptor wait. After walking along for some time, Anne reaches a ridge that overlooks the ocean, where an AK-47…
The fifth level of Jurassic Park: Trespasser picks up where level four left off. Anne starts off in front of the large, wooden gates that ended the Town level. Behind her is a small utility box which holds an M14 rifle and one Desert Eagle Mark VII pistol. Continuing down the path, shortly ahead is a Triceratops and one male Tyrannosaurus, which are usually seen fighting. Normally, the Tyrannosaurus is victorious but sometimes the Triceratops can kill the predator with enough luck. Regardless, Anne must make her way down the path and avoid the two dinosaurs. Down the path is a metal fence with a closed gate, where an old bus rests next to a security point. In order to continue, Anne must enter the combination to the…
The fourth area of Trespasser begins with Anne behind the fence she had jumped over in the Jungle Road. She must first walk over towards one of two areas; the small concrete area which will have two Desert Eagles to Anne’s right, and where you will have to enter a code into the keypad, which will be 317618. The other way is through a sewage pipe near the end of the fencing to the left. Their will be no guns, and entering will take you behind Wu’s home. The only catch is a Tribe B Velociraptor will be around the exit of the sewage pipe. Either way, Anne needs to go to the Church; a white building to the East of the Park with the Burroughs statue. Near…
The third level of Jurassic Park: Trespasser begins with Anne standing behind the wall. To her right is an M-14 rifle, and ahead is a continuous path surrounded by tall dirt barriers. As Anne walks through the path, the narrowness becomes less prominent, and Anne will encounter her first enemy, a Tribe A Velociraptor. After killing the Velociraptor, Anne will find a Beretta 93-R pistol, which is lying on the ground close to the sides of the barrier. While Anne continues to trek across the path, the path becomes filled with large rocks, and Anne will see an abandoned InGen vehicle, which is lying precariously on the edge of the barrier. If she shoots the vehicle, it will tilt and fall onto the path. Shortly ahead another Tribe…
The second level of Trespasser starts off with Anne on the other side of the fence from the end of Level One. Whatever weapons the player had had at the end of the first level are now gone (for whatever reason). However, a Desert Eagle can be found in an open container to the player’s immediate right. Straight ahead is a monorail. Anne follows it, and eventually comes to Smith & Wesson 686. Continuing on, Anne finds a Stegosaurus, eating happily. Several yards ahead is a large boulder, behind which is a Velociraptor, which can be led by the player to attack the Stegosaur, distracting it from Anne. This doesn’t always work, however. Anne later comes to another raised piece of monorail track, with several boxes stacked on top. She shoots…
The first level of Trespasser begins with Anne waking up on a beach, with the wreckage of the plane she’d been on behind her. After searching in vain for the plane’s pilot and crew, she makes her way up a rocky hill, which leads up to a large clearing with several partially-constructed buildings scattered about. The player can use this area to get the hang of the game’s controls if he so chooses. Turning right, Anne begins to follow a dark dirt road, which is blocked by a wooden gate. The player can simply walk into the gate or ouch on it using Anne’s hand, causing it to fall over. With the path clear again, Anne continues on, finding a small weapons cache left behind by Site B‘s…
The demo for Trespasser covers the fundamentals of the gameplay. Anne starts off on a high-up raised platform; there’s no explanation as to how she got there. Below her, to her right, is a “Tribe C” Velociraptor, a juvenile, judging by its small size. Approaching rapidly is a “Tribe B” Velociraptor, which proceeds to attack the smaller individual. Nine times out of ten, the larger animal will kill the smaller. In front of Anne is a crude metal bridge, connecting her platform with another adjacent one. The player should be warned, however, that the bridge plummets to the ground if Anne touches it, usually resulting in her death if she falls with it. There are several crates and steel barrels, marked “Flammable”, to her right. To the left of those is…